Monday, January 24, 2011

PCC1

Working on my first asset for my demo reel. I had a friend model an organ for me and I shade and lit it. I'm still working on the comp and trying to get it rendered, but here is an image.


I plan on having the whole scene rendered by the end of this month and put together to go on my demo reel. Here's hoping I get that goal accomplished!

Friday, January 7, 2011

Software Technology

Almost forgot about this class, which I have no clue how I could have! One of the first classes that I stayed up multiple times for over 24 hours straight.

The premise to this class is to throw the students into a new program (XSI - Soft Image) and have them use their previous knowledge of the main program we use Maya, to create a short film on any subject. In short it was like we created a small production studio.

I ended up being project leader and gathered a team of five classmates. We tossed around a bunch of ideas and decided to go with a flower who doesn't think it's pretty and ends up blossoming in the night more beautiful than any other flower in the garden. So we created story boards, drew up concept art and assigned roles to all the group members.

We did not have a rigger in our group, so I took up the task! I, of course, would have rather textured, but I also like rigging, so the challenge excited me. Rigging in XSI was a lot of fun. XSI has a lot of features and tools that differ from Maya and can make things easier, depending on your workflow. The colorized painting weights tool was a better advancement in my opinion. It was easier to tell where the joints were and what they were effecting. I also liked the fact that you could string joints along a curve and create a spine in that fashion.

Now in the end, I'm sure my animator wanted to strangle me, because I didn't know rigging quite as well as he would have liked, but for my first time in XSI and my first project as a rigger, I thought I did a pretty good job.

After rigging, I helped the texture artist, the environment modeler, and the animator get their tasks finished so we could start rendering out passes and bring them into Nuke for the final Composition. We had a few issues with some of the layers being slightly off and not inputed correctly, but at 7am the day before turn in after staying up the whole weekend, we decided it was good enough.

So I put the title sequence on the front and added the credits and called it a day.

All in all we got a really good grade and they were very impressed with our turn out. I was just glad our instructor, Rei, stayed up until 7am with us!

So without any more blabbering, here is the final product.

Wednesday, December 29, 2010

Website



Worked on putting up a more professional website so I can keep it simple for those who want to get straight to the point and not read through all the details!



rendermyworld.net

Will be an on going process through my years I'm sure! I already want to change the colors and layout. But I know I should stick with something for awhile at least.

Enjoy!

Friday, October 8, 2010

Side Project



Had a lot of fun working with John Agostino on this project. Worked really hard on getting this looking good. We worked back and forth trying to perfect the scene. The results came out pretty good.

Enjoy!


John's website: Agostino Animation

Sunday, September 26, 2010

Animation

Here's a sample of some animations I've done over the past year. Definitely not an animator, but it was fun to do! 


This animation is from our first animation class, Fundamentals of Animation. In this class we learned the 12 principles of animation. 
-Arcs
-Anticipation
-Appeal
-Exaggeration
-Overlap and Follow Through
-Slow in Slow Out
-Staging
-Pose to Pose vs. Straight Ahead
-Squash and Stretch
-Secondary Action
-Solid Drawing
-Timing

The following videos are from Character Animation. This class was tougher. We were told to wait until this class to decide if we were Animators or not. I definitely decided no. Ha ha well, anyway, here are the videos!


Juice Box Animation



Basic Walk



Emotional Change

Lip Sync

Shading and Lighting Art Test

Learned a huge amount about shading and lighting doing this test. I wasn't so good at it when I first started, but I've come a long way with help from various people and some studying of my own. I still have a lot to learn! But it shall be a process of trial and error as it always is!


Enjoy!

Friday, September 17, 2010

Compositing Fundamentals

We had to do speed paintings the for the first four labs. A lot of our class had never touched photoshop before. It was a very interesting experience. I had never speed painted before.

Here are some of the things we did in Compositing Fundamentals.




We also had to chose a line art from an artist and color it. I chose Aaron Pocock's piece:

Then we had to recreate two textures from a scene:


Using Photoshop again, we were to create an Xbox skin and apply it to an image of an Xbox:



For our final, we used a project we had already done from Principles of Design and made a Tunnel Parallax:


Over all I had a lot of fun during this month. I absolutely love Photoshop and digital painting. Making textures is fun as well. I feel I have improved a lot because of this class and it has allowed me to work on my skills since then.